Analysis: Playing As The EnemyPosted on June 30, 2009 by ad7ventureIn this analysis, Andrew Vanden Bossche takes a look at Square's SaGa/Final Fantasy Legend series, and what lessons its 'play as a monster' break with convention may offer about enemy design.
Innovative Casual Game Design: A Year in Review Posted on June 23, 2009 by ad7venture
Visual Character DesignBy Nathan HansenA personal insight into how to get that perfect look for your adventure game characters.
Ben Jordan - Case 2: The Lost Galleon of the Salton SeaDeveloper: Francisco GonzalezThis game was randomly taken from our games database. Check out our games pages for more!