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Analysis: Playing As The Enemy
Posted on June 30, 2009 by ad7venture

In this analysis, Andrew Vanden Bossche takes a look at Square's SaGa/Final Fantasy Legend series, and what lessons its 'play as a monster' break with convention may offer about enemy design.

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Innovative Casual Game Design: A Year in Review
Posted on June 23, 2009 by ad7venture

Prince of Persia Producer on Lessons Learned
Posted on June 16, 2009 by ad7venture

What is “Fun”?
Posted on June 11, 2009 by ad7venture

Computer gamemakers eye social networks
Posted on June 3, 2009 by ad7venture

Do realistic graphics make games more appealing?
Posted on May 29, 2009 by ad7venture

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Re: Dage - Dog Adventure Game Engine by Rahakasvi
Analysis: Playing As The Enemy by ad7venture
Re: Anyone Interested In FREE Excellent Music by Kickaha
Frantic Franko: A Bergzwerg Gone Berserk (DEMO inside) by Igor Hardy
Anyone Interested In FREE Excellent Music by StarLite
Re: Dage - Dog Adventure Game Engine by Steve Ince
Re: Dage - Dog Adventure Game Engine by ad7venture
Re: Emotional games by Tumetsu

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Visual Character Design
By Nathan Hansen

A personal insight into how to get that perfect look for your adventure game characters.

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Ben Jordan - Case 2: The Lost Galleon of the Salton Sea
Developer: Francisco Gonzalez

This game was randomly taken from our games database. Check out our games pages for more!

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