Analysis: Playing As The EnemyPosted on June 30, 2009 by ad7ventureIn this analysis, Andrew Vanden Bossche takes a look at Square's SaGa/Final Fantasy Legend series, and what lessons its 'play as a monster' break with convention may offer about enemy design.
Innovative Casual Game Design: A Year in Review Posted on June 23, 2009 by ad7venture
Visual Character DesignBy Nathan HansenA personal insight into how to get that perfect look for your adventure game characters.
AGONDeveloper: Private Moon StudiosThis game was randomly taken from our games database. Check out our games pages for more!