Home News Features Games Authoring Community Forums About Contact
   

May 23, 2013, 04:10:19 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: The Cold Hotspot: Part 4  (Read 11169 times)
admin
Administrator
Newbie
*****
Offline Offline

Posts: 0


« on: July 23, 2005, 12:41:22 AM »

[img src="../pictures/features/coldhotspot4-index.gif"]

Tell us what you think! You can read and leave comments about this [a href="../featuredetail.php?action=view&featureid=35&showpage=1"]feature[/a] below:
Logged
DCW
Jr. Member
**
Offline Offline

Posts: 55

Still here.


« Reply #1 on: July 26, 2005, 10:25:23 AM »

Hey the article is linked on slashdot now. I've seen some insightful comments on it there. Unfortunately there are also a lot of people there who still say the genre is dead, quoting articles published in 1999. Get with the programme! The genre has already made a hestitant comeback two or three years ago and the future is looking bright, if they continue the current trend. I'm looking forward to Dreamfall and Fahrenheit. 2 games that are pushing the genre forwards.
Logged
Redwall
Newbie
*
Offline Offline

Posts: 37



« Reply #2 on: July 26, 2005, 02:11:28 PM »

Does that mean that the recent downtime was due to AD being /.ed? Shocked
Logged

aka Nur-ab-sal

"It's not enough to survive. You have to be worthy of surviving." -- Admiral William Adama
Erwin_Br
Administrator
Longtime Member
*****
Offline Offline

Gender: Male
Posts: 1667



WWW
« Reply #3 on: July 26, 2005, 02:19:43 PM »

Quote
Does that mean that the recent downtime was due to AD being /.ed? Shocked
Nope, we're on a new server. We're also being linked by Ron Gilberts weblog, appearantly. And some gaming news sites, like Gamers Hell.

--Erwin
Logged

"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
Toolman
Newbie
*
Offline Offline

Posts: 11



« Reply #4 on: July 26, 2005, 03:09:13 PM »

One of my major gripes with adventure games has always been the inane logic. For wacky comedy games like Discworld and many LucasArts games it was all right. You'd expect weird solutions and weird puzzles. But even completely serious games had inane solutions to puzzles. The cat hair and syrup puzzle in gabriel knight, to name an example.

It's like todays games aren't much better. Maybe even worse. They have to learn from their mistakes, but instead they continue to copy old habits. And they copy it badly, which makes it even worse.
Logged
Fairygdmther
Newbie
*
Offline Offline

Posts: 2



« Reply #5 on: July 31, 2005, 09:58:59 AM »

Nice sampling of upcoming games, Beiddie, and I like the sense of hopefulness that you give to us. It makes a good ending to a well-thought-out series.  I wish there were some answers to the lack of funding = less marketing = less money for games = lower overall quality games = lack of funding.  This is a vicious circle and hard to break through for developers.  The perception of a "dead genre" makes for a difficult sell to publishers.  As you pointed out, self-publishers have their problems as well.  Good job!

FGM
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
 
Unauthorised reproduction of anything on this website is not allowed without our written consent.
Materials on this site are the property of their respective owners. Copyright © Adventure Developers. All rights reserved.