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> Topic:
Sound lists - is anyone besides me using them? (I plan music improvements.)
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Topic: Sound lists - is anyone besides me using them? (I plan music improvements.) (Read 610 times)
Trumgottist
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Sound lists - is anyone besides me using them? (I plan music improvements.)
«
on:
August 27, 2012, 09:24:47 AM »
As the subject line states, I'm wondering if anyone besides me has been using the sound list feature.
The reason for that is that I'm very inspired by Deirdra Kiai's Pamplemousse project, and I want to improve the music system in SLUDGE to make such a game possible to make in SLUDGE. (It currently isn't, and I actually advised Deirdra against using SLUDGE when she first started on Pamplemousse.)
If the feature isn't used, except in Frasse, then I can make those improvements in a cleaner way without worrying about backwards compatibility. But I don't want to complicate anyone else's life, so if someone has made use of sound lists, please speak up, and I'll leave the current system in place and build on top of it instead.
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"Programming is the computer game that makes all others possible."
- Ron Newcomb
Erwin_Br
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Re: Sound lists - is anyone besides me using them? (I plan music improvements.)
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Reply #1 on:
August 27, 2012, 09:38:30 AM »
No sound list here.
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"
You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
Trumgottist
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Posts: 1163
Re: Sound lists - is anyone besides me using them? (I plan music improvements.)
«
Reply #2 on:
August 29, 2012, 01:05:03 PM »
Seems like
Frasse
is the only place where sound lists are used. Then I won't bother about keeping backwards compatibility for this. Expect the sound list functionality to be moved from loopSound to a new function, and expanded, in the next version of SLUDGE.
(But don't expect that version too soon. I have a job that keeps me busy, and I want to get basic Spriter support done first, too.)
«
Last Edit: August 29, 2012, 01:10:03 PM by Trumgottist
»
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"Programming is the computer game that makes all others possible."
- Ron Newcomb
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