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Author Topic: Adventure Game Engine  (Read 6509 times)
seccia
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« Reply #30 on: September 09, 2012, 12:12:10 PM »

thanks... here's the video with new updates...

http://www.youtube.com/watch?v=UgnyPvBb1fA
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nigec
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« Reply #31 on: September 12, 2012, 01:20:21 PM »

I get an error trying to run the game:
Quote
Pieman.exe
   1.0.0.0
   504cc9ef
   KERNEL32.dll
   6.0.6002.18449
   4da47967
   e0434352
   0003fc56
Also
Quote
Application: Pieman.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException Stack: at AdventureGameEngine.Program.Main(System.String[])

Windows Vista 32 bit
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nigec
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« Reply #32 on: September 12, 2012, 01:44:25 PM »

nevermind, I didn't realise it needed the XNA framework
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nigec
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« Reply #33 on: September 13, 2012, 03:25:32 AM »

I think if you intend to get some interest you need to improve the demo:
The hotspot for the door is very difficult to find
sound when you open the drawer sounds like its something that should be from the TV
Comments when you remove/look at items
Walk grid isn't very good
When trying to talk to the big guy the dialog message was "thanks" click on that the game seemed to lock up and couldn't do anything

Can you use different cursors,  or could you change the cursor with onenter/onleave events?

A step by step tutorial would be good, written rather than video Smiley

the XNA binding could be an issue unless you do some sort of framework installer when you realease a game, or some sort of check to indicate something is missing rather than just the crash

Its looking good though, it just needs some polishing
« Last Edit: September 13, 2012, 03:28:25 AM by nigec » Logged
seccia
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« Reply #34 on: September 13, 2012, 11:54:53 AM »

sure

it's just a demo under construction...
I would like to develop a windows version (win32) in c++ too...
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nigec
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« Reply #35 on: September 13, 2012, 01:07:45 PM »

I hope to get chance to do more with the engine over the weekend, I'll let you know how I get on Smiley
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seccia
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« Reply #36 on: September 25, 2012, 04:55:48 PM »

The official game is finished (in french... I will translate it in english and italian soon).

I added a dialog generator (HTML) for voice recording. Now I'm looking for english voices...

I implemented shaders too. One for background, one for each object and one for the entire scene (post processing). Shaders must be precompiled for each platform. Moreover there are two shader variables (g_time/g_elapsed) if you want to create animation in your shaders. It's very basic but simple too to use it.

I also fixed many bugs...

http://age.seccia.com
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seccia
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« Reply #37 on: September 30, 2012, 02:36:44 AM »

New version (0.3.1) that allows you to generate MAC games...

Just copy the generated zip file to MAC, and unzip it.

Minimum Version: 10.6
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seccia
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« Reply #38 on: October 03, 2012, 02:59:42 PM »

The new version (0.3.2) that allows you to generate Xbox 360 games is out now...
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seccia
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« Reply #39 on: October 05, 2012, 12:18:45 PM »

The new version (0.3.2.1) that allows you to generate Linux games is out now...
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seccia
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« Reply #40 on: March 22, 2013, 04:13:16 PM »

The new version (0.5) is out now!... I don't use monogame anymore but Unity 4. The new supported platforms are:

Windows
Mac OSX
Linux
Android
iOS
Web (Unity WebPlayer)
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seccia
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« Reply #41 on: March 25, 2013, 05:00:38 PM »

The Pieman (WebPlayer version)
http://age.seccia.com/pieman/ThePieman.htm
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seccia
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« Reply #42 on: April 05, 2013, 12:56:28 PM »

And now the Android version with APK and OBB files...

Adventure Game Engine 0.5.3.0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   - Supported platform added: Android

Adventure Game Engine 0.5.2.0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   - Supported platform added: Web (with WebPlayer plugin)
   - Multiple background images with different scrolling speeds
   - Shaders for backgrounds, objects and scene (Post Processing)
   - Savegame (Windows, Mac OSX, Linux)

Adventure Game Engine 0.5.1.0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   - Supported platform added: Web (with WebPlayer plugin)
   - New cinematic editor with OGV files

Adventure Game Engine 0.5.0.0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   - Unity 4 Pro Engine instead of Monogame
   - Supported platforms: Windows, Mac OSX, Linux
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seccia
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« Reply #43 on: April 16, 2013, 09:12:26 PM »

Good news: iOS export is available in v0.5.4.0
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ad7venture
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« Reply #44 on: April 16, 2013, 10:05:33 PM »

Making good progress.  I think I hit a bug in the demo where I couldn't get out of a conversation with the bouncer or the thug kind of guy in front of the building.   It's hard to know what's going on since I don't know French.   Still a little too much animation shifting during the walk but it's better than before.  Looking pretty good, though.   I may consider it for a game since I could put a Unity game on Kongregate.  I'm considering shifting to 2d, but still undecided.
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