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Author Topic: Adventure Game Engine  (Read 6458 times)
seccia
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« Reply #15 on: June 01, 2012, 03:52:34 PM »

I changed the path system and depth. Here's the new video:

http://www.youtube.com/watch?v=H3d1FyMM59w
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ad7venture
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« Reply #16 on: June 02, 2012, 04:36:30 AM »

It's a little hard to tell what's going on, but interesting.  Glad you're making progress.
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seccia
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« Reply #17 on: June 09, 2012, 07:26:30 AM »

Now, the editor can build win32 apps. Here's the preview:

http://www.youtube.com/watch?v=Y-yPs5DIlpQ

The character movement is weird because I don't have all animations (front/back).
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nigec
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« Reply #18 on: June 09, 2012, 07:32:23 AM »

Nice work, its coming along nicely! Grin
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ad7venture
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« Reply #19 on: June 09, 2012, 10:54:26 AM »

Yeah, looking good.  You're making amazing progress.  I've usually managed to rename a couple variables in that amount of time. 
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seccia
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« Reply #20 on: August 07, 2012, 12:47:28 PM »

The version 0.2.0.2 is available and you can create your own games for windows with main features.

I'm making the official demo game (The Pieman), included with AGE. I hope finish it this month. You have to pie a french philosopher... BHL Smiley

http://age.seccia.com
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ad7venture
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« Reply #21 on: August 08, 2012, 06:40:53 AM »

Monogame looks pretty interesting.  Hadn't heard of it before.  Have you tested on the other devices like iOS, Android?  Does touch just replace mouse movement?
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seccia
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« Reply #22 on: August 08, 2012, 11:59:01 AM »

not yet because my priority is the editor and win32 runtime

I think the Touchpad can replace the mouse. The engine uses only one command: left click. There is just a problem for hover (when the player wants to find all active objects).
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seccia
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« Reply #23 on: August 16, 2012, 04:18:34 PM »

The official demo (The Pieman) will be released soon... here is a preview:

http://www.youtube.com/watch?v=4kGR_--bank

The music is original, and art too

Sorry my pathfinding sucks... I must fix it
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nigec
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« Reply #24 on: August 17, 2012, 07:39:25 AM »

Is there a reason why the character disapears while talking?

I see what you mean about the path finding  Wink

But nice work! it must be a great feeling to make a game engine from the ground up Smiley
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seccia
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« Reply #25 on: August 17, 2012, 10:26:55 AM »

i don't have all anims yet Smiley
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seccia
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« Reply #26 on: August 18, 2012, 01:56:59 PM »

you can start your project with the new version (0.2.0.5)

the official demo already uses many point n click features
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seccia
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« Reply #27 on: September 08, 2012, 08:06:12 AM »

A new version is available (0.2.0.10)... now you can export your game for android!... You don't need SDKs, because AGE uses precompiled apk files. There is also an apk pre-signed for testing your game (just for debug)

Important: AGE uses expansion apk => .apk (50MB max) and .obb (2GB max). So you have to copy the .obb to a specific folder (see readme.txt).

TODO for Android:

1. Audio
2. Cinematic
3. Fix bugs (not very stable)

http://age.seccia.com
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seccia
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« Reply #28 on: September 08, 2012, 04:45:25 PM »

version 0.2.0.11

- is faster for loading assets
- fixes the bug with cinematics
- plays sounds (and voices too)
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nigec
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« Reply #29 on: September 09, 2012, 10:08:36 AM »

looking very good!
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