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ad7venture
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« Reply #16 on: June 02, 2012, 04:36:30 AM » |
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It's a little hard to tell what's going on, but interesting. Glad you're making progress.
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seccia
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« Reply #17 on: June 09, 2012, 07:26:30 AM » |
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Now, the editor can build win32 apps. Here's the preview: http://www.youtube.com/watch?v=Y-yPs5DIlpQThe character movement is weird because I don't have all animations (front/back).
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nigec
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« Reply #18 on: June 09, 2012, 07:32:23 AM » |
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Nice work, its coming along nicely! 
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ad7venture
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« Reply #19 on: June 09, 2012, 10:54:26 AM » |
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Yeah, looking good. You're making amazing progress. I've usually managed to rename a couple variables in that amount of time.
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seccia
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« Reply #20 on: August 07, 2012, 12:47:28 PM » |
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The version 0.2.0.2 is available and you can create your own games for windows with main features. I'm making the official demo game (The Pieman), included with AGE. I hope finish it this month. You have to pie a french philosopher... BHL http://age.seccia.com
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ad7venture
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« Reply #21 on: August 08, 2012, 06:40:53 AM » |
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Monogame looks pretty interesting. Hadn't heard of it before. Have you tested on the other devices like iOS, Android? Does touch just replace mouse movement?
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seccia
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« Reply #22 on: August 08, 2012, 11:59:01 AM » |
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not yet because my priority is the editor and win32 runtime
I think the Touchpad can replace the mouse. The engine uses only one command: left click. There is just a problem for hover (when the player wants to find all active objects).
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seccia
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« Reply #23 on: August 16, 2012, 04:18:34 PM » |
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The official demo (The Pieman) will be released soon... here is a preview: http://www.youtube.com/watch?v=4kGR_--bankThe music is original, and art too Sorry my pathfinding sucks... I must fix it
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nigec
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« Reply #24 on: August 17, 2012, 07:39:25 AM » |
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Is there a reason why the character disapears while talking? I see what you mean about the path finding  But nice work! it must be a great feeling to make a game engine from the ground up 
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seccia
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« Reply #25 on: August 17, 2012, 10:26:55 AM » |
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i don't have all anims yet 
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seccia
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« Reply #26 on: August 18, 2012, 01:56:59 PM » |
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you can start your project with the new version (0.2.0.5)
the official demo already uses many point n click features
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seccia
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« Reply #27 on: September 08, 2012, 08:06:12 AM » |
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A new version is available (0.2.0.10)... now you can export your game for android!... You don't need SDKs, because AGE uses precompiled apk files. There is also an apk pre-signed for testing your game (just for debug) Important: AGE uses expansion apk => .apk (50MB max) and .obb (2GB max). So you have to copy the .obb to a specific folder (see readme.txt). TODO for Android: 1. Audio 2. Cinematic 3. Fix bugs (not very stable) http://age.seccia.com
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seccia
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« Reply #28 on: September 08, 2012, 04:45:25 PM » |
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version 0.2.0.11
- is faster for loading assets - fixes the bug with cinematics - plays sounds (and voices too)
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nigec
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« Reply #29 on: September 09, 2012, 10:08:36 AM » |
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looking very good!
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