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Author Topic: Tim Shafer and Ron Gilbert discuss adventure games  (Read 1643 times)
Erwin_Br
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« on: February 24, 2012, 07:20:48 PM »

A few weeks prior to launching his record-shattering Kickstarter campaign for a new Point-n-Click Graphic Adventure game, Tim Schafer sat down with his old boss and mentor, Ron Gilbert. Together, they look back on the genre they helped define and discussed what they did right, where they went wrong, and how they'll do things differently moving forward with the new game.

Watch the 35 minute recording of the very interesting discussion here:

« Last Edit: February 24, 2012, 07:22:45 PM by Erwin_Br » Logged

"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
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« Reply #1 on: February 27, 2012, 05:43:48 AM »

Wow, thanks a lot Erwin for posting this one.  Really interesting.

I just realised that the real curse of Monkey Island is that it is "the"(or one of) game that everyone looks up to and would like to replicate.

This is not bad as such but I reckon that we don't go deep enough into what made the game(or any of the other classics) so fun, maybe use that element as a starting point to do something totally different and unique.

There is a lot of tendency of looking back which hinders too many projects (a phenomenon I also observed in other genres with some of the older programmers who would be nostalgic about the older days, where they actually were the "designer"(a title that didn't exist)).
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Erwin_Br
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« Reply #2 on: March 02, 2012, 07:16:07 PM »

Update: A blooper reel of Tim Schafer's pitch video:

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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
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