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Author Topic: Armageddon - not exactly a game but something I've been working on  (Read 805 times)
Kickaha
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« on: December 29, 2011, 08:25:11 AM »

This is more a joke than a game, it only has one puzzle in it and you can choose not to do that.  The 'game' is implemented in Adobe Flex and ActionScript.  It's as finished as it's likely to be, may do a little tidying up later.

Please see http://www.alofmethbin.com/armageddon/release.  There's 10 meg of SWF to be downloaded so excuse the wait for that.
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Igor Hardy
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« Reply #1 on: December 29, 2011, 10:24:15 AM »

I've enjoyed the writing.

But certain answers are stuff completely alien to me e.g. the cheese types. So it's difficult to treat the whole as a puzzle to me.

Also, the "Hurry" version doesn't work - changing your choices doesn't affect the outcome (or I missed the button that triggers it).
« Last Edit: December 29, 2011, 09:19:38 PM by Igor Hardy » Logged

A Hardy Developer's Journal -  indie games/animation design, development & appreciation
Kickaha
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« Reply #2 on: December 29, 2011, 11:14:35 AM »

Thanks for looking at "Armageddon" Igor, appreciate your taking the time to do so!

With the "Hurry" version did you try changing every answer?  Go through each of the questions and change the answer then see if the result is different.  It's possible the Flex code has issues with different browsers / Flash versions.
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