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castle game
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Topic: castle game (Read 10508 times)
ad7venture
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Re: castle game
«
Reply #60 on:
August 03, 2010, 08:45:51 PM »
So, I got DSL connected. Quite cool. While I was sliding in my desk my monitor slipped and got wrecked. Luckily it was about 10 years old, but was working fine up till it slipped and broke. It only works on half the monitor now. So anyway, went down to Walmart and bought a 21.5 inch 16X9 Acer for 160 dollars. The difference is amazing really. I had a 17 inch 4X3. I don't know if anyone has tried games on a monitor like this but it's just great. I suppose not many adventure games are written for it though, but they should be. I'm playing Tomb Raider Underworld and it's amazing at 16X9. Netflix play now movies look really great also. Nvidia has setting on the control panel for filtering that help a lot. I also checked out a Blender tutorial on Youtube and it's just great, so I'll be going through a lot of those.
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Tumetsu
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Re: castle game
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Reply #61 on:
August 04, 2010, 03:03:50 AM »
Actually I noticed similar efect when I got my new laptop which has widescreen display. Not much bigger than my desktop's old 4:3 screen but still. I too would like to support widescreen, but my current project uses 800x600 resolution which in fullscreen either means very streched image or thick black borders either side of the image :/
I'm not sure how I could solve this (and probably won't care to) since if I change to 16:9 display I have to draw lots of graphics again (urgh) and then 4:3 players can't play fullscreen. Would be so much easier with 3d game...
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ad7venture
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Re: castle game
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Reply #62 on:
August 04, 2010, 09:29:48 AM »
Yeah, it works out better for 3d and movies. I think it's all right to have black borders on the side for 2d games that can't change resolution. I tried a game that had no options about that kind of thing and was 1024X768 resolution. The only thing I could do with the wide screen was to go to 1080P resolution and do the game in a window. I might could have gone to 1280 X 800. It wouldn't let me do it at 1280 X 760 because of the 8 pixel difference. It was actually a bit of a disadvantage. I find myself switching resolutions a little more with it. Flash games look too small with 1080P resolution, but look all right at 1280 X 760, so that's kind of my browser choice for now, anyway. It might be nice for non-game use to have two windows open side by side, but that's about it, and I don't do that too much. With Blender I can have an extra window open, which is very nice for that program.
«
Last Edit: August 04, 2010, 09:43:43 AM by ad7venture
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Kickaha
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Re: castle game
«
Reply #63 on:
August 04, 2010, 10:40:33 AM »
That's a good size - may get a new Mac with that display size if the finances hold up at the end of the year. Has DSL solved your problems with Internet access?
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ad7venture
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Re: castle game
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Reply #64 on:
August 04, 2010, 11:34:13 AM »
The speed seems pretty good. I've been updating my computer and whatnot, which I wasn't able to do with my phone modem. It's not as amazing as I thought it would be, but it's good. I expected instant page loads, etc, but it's not. It's fast, but sometimes there's a slight delay. All in all I"m pretty satisfied with performance, but it doesn't really blow me away or anything. The movies, flash games, downloads, and videos are the big difference. I may try an online social game since that was completely impossible with my modem, but I'm not sure I'll work out with that kind of thing. I've been thinking of trying Disney's Pirates of the Caribbean, which is supposedly free.
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NigeC
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Re: castle game
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Reply #65 on:
August 04, 2010, 03:41:08 PM »
some web pages aren't instant, it all depends on images that people use, if MS are sneaking in updates, even time of day.. Linux is a lot quicker dunno why.
It also depends on how quick the server is your visiting or downloading from, on Filefront you'll be lucky to see 130kb on a free account, Thea renders is really crap at 40kb it takes an hour to download a Thea build, try downloading the new beta of Blender that is lightening quick
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ad7venture
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Re: castle game
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Reply #66 on:
August 04, 2010, 06:24:43 PM »
Quote
try downloading the new beta of Blender that is lightening quick
Didn't know they were in beta now. I'll give it a try. Still trying to get used that new format. This wide screen will help for it because they took up a little more space with the new arrangement. I found a tutorial site for the new format but I forgot to bookmark it.
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ad7venture
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Re: castle game
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Reply #67 on:
August 10, 2010, 02:39:37 PM »
Progress is still slow. Right now I'm trying to add another character dialog. The guard. I've found it's a lot harder to animate high poly models, so that's one more thing that is slowing me down. I'll have to give more thought to animation, especially facial animation. I thought about looking at vertex animation but that looked even more tedious, so I'm sticking with bones for now.
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