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Will This Work?
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Topic: Will This Work? (Read 1275 times)
Omloflump
Newbie
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Posts: 7
Will This Work?
«
on:
February 21, 2005, 08:16:23 PM »
I found this interesting game source for people wanting to make 2D adventure game engines in Flash.
http://www.flashkit.com/movies/Games/Full_...-9922/index.php
Can someone have a look at it and tell me if it's worth using? It look pretty promising.
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Erwin_Br
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Posts: 1667
Will This Work?
«
Reply #1 on:
February 22, 2005, 04:41:50 AM »
Well, I tried the demo and it's a bit flawed at the moment. The pathfinding doesn't really work, for example. The character doesn't automatically find a way around objects. It needs major tweaking at this point. But I'm sure you found that out already.
--Erwin
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"
You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
FrairPhil
Jr. Member
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Posts: 85
Will This Work?
«
Reply #2 on:
February 22, 2005, 12:18:04 PM »
I havnet had a chance to check out the souce code, so Im not quite sure what it's capable of. It looks like it's a decent start, but it also looks like it will need a good bit of tweaking, as Erwin mentioned. If you are any good with actionscript, I'd say that this is a good start, but you'll still need to know how to code if you want to get anywhere with it.
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www.pinheadgames.com
Omloflump
Newbie
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Posts: 7
Will This Work?
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Reply #3 on:
February 23, 2005, 08:03:32 PM »
Okay, thanks. I guess it's worth a shot.
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bigmac
Jr. Member
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Posts: 86
Will This Work?
«
Reply #4 on:
June 20, 2005, 02:05:36 PM »
Ok... I took a look and I'll give you a general breakdown of the flash work here. This is really more of an adventure "composition" than it is an engine. Everything is hardcoded in place making the game functions locked around the composition of the document. Such a static implementation is difficult at best to pull off on a small project, and a virtual impossibility on a larger one.
Motion takes a sensible enough approach to mapping a straight line, but incrementing the character's position uses a bizarre "step" formula and two enterframe scripts to do the work of one. The walkable areas use shape hit-tests which
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"duct tape is like The Force, it has a dark side and a light side and it holds the world together"
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