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Author Topic: SLUDGE 2.0 - a work in progress  (Read 28797 times)
Trumgottist
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« Reply #195 on: December 05, 2009, 05:00:47 PM »

Unless you display your menu as characters, you need the screenshot to become a new backdrop. If you do it the normal way (adding the menu as an overlay to the backdrop), you would otherwise find your menu behind all the characters. If you're thinking that the engine could pretend that it's all merged and still render each character individually, consider the game is allowed to do all sorts of things to this new frozen backdrop. (setBackgroundEffect() is something that comes to mind.)

I don't see this as a problem with the freeze itself, and even if it was that, backwards compatibility is too important to change how it works. We can add things, but I won't be removing existing features. (Besides the already removed, basically unused ones.) Adding a new non-pasting freeze function would be doable, but that wouldn't solve the problem at hand.
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"Programming is the computer game that makes all others possible." - Ron Newcomb
Erwin_Br
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« Reply #196 on: December 05, 2009, 05:14:45 PM »

Backwards compatibility is indeed too important. And so is being able to manipulate the background with settings like setBackgroundEffect. (Which I overlooked because I don't use it)

Ah well. At least you have the opportunity to further advance your knowledge. I hope it won't cost you too much grey hairs, Trum!  Smiley
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
Trumgottist
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« Reply #197 on: December 05, 2009, 05:22:17 PM »

Nah. It'll be fun!
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