Home
News
Features
Games
Authoring
Community
Forums
About
Contact
May 21, 2013, 06:01:57 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
AD Forums
>
Authoring
>
SLUDGE
> Topic:
SLUDGE - The Wishlist
Pages:
1
...
4
5
[
6
]
« previous
next »
Print
Author
Topic: SLUDGE - The Wishlist (Read 14041 times)
Trumgottist
Maker of SLUDGE
Longtime Member
Online
Gender:
Posts: 1162
Re: SLUDGE - The Wishlist
«
Reply #75 on:
May 12, 2010, 01:57:32 PM »
No, they're not done. They're in a file among the source code named ToDo.txt, though, so they're not completely forgotten. (I'll see what if I can implement it sooner rather than later…)
Logged
"Programming is the computer game that makes all others possible."
- Ron Newcomb
Erwin_Br
Administrator
Longtime Member
Offline
Gender:
Posts: 1667
Re: SLUDGE - The Wishlist
«
Reply #76 on:
May 12, 2010, 02:02:48 PM »
Quote from: Trumgottist on May 12, 2010, 01:57:32 PM
No, they're not done. They're in a file among the source code named ToDo.txt, though, so they're not completely forgotten. (I'll see what if I can implement it sooner rather than later…)
Ah, okay. Thanks for clearing that up. (And pointing me to a place where I can keep track of it
) Looking forward to it.
Logged
"
You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
Trumgottist
Maker of SLUDGE
Longtime Member
Online
Gender:
Posts: 1162
Re: SLUDGE - The Wishlist
«
Reply #77 on:
May 15, 2010, 12:23:08 AM »
Regarding the "only loop this section", your suggested syntax can't work.
Quote from: Erwin_Br on December 06, 2009, 04:22:49 PM
anim (spriteBank, frame, frameLoopStart);
The engine can't know if the last argument is supposed to be a frame or the frameLoopStart argument. An all new function could be created, but it's also possible to get this effect in the current engine. I tried this in the Verb Coin Demo, and it works:
Code:
sub makeMeNormal() {
normalCharacter(ego);
}
sub keys (k) {
if (k == "ESCAPE") quitGame ();
if (k== "a") {
animate (ego, anim ('outside/duck.duc', 0, 1, 2, 2, 1, 0, 3, 3, makeMeNormal));
}
}
Logged
"Programming is the computer game that makes all others possible."
- Ron Newcomb
Erwin_Br
Administrator
Longtime Member
Offline
Gender:
Posts: 1667
Re: SLUDGE - The Wishlist
«
Reply #78 on:
May 15, 2010, 05:34:59 AM »
Would this work with costumes? Because one of the things I would want to do is having my character made a gesture while talking. But he has to make the gesture once, and then loop the remaining "normal" frames.
Logged
"
You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
Trumgottist
Maker of SLUDGE
Longtime Member
Online
Gender:
Posts: 1162
Re: SLUDGE - The Wishlist
«
Reply #79 on:
May 15, 2010, 11:12:43 AM »
I think you could so something like this (untested):
Code:
# A general function, using global variables so that we don't need separate functions for all characters.
var talker;
var talkAnim;
sub makeMeTalk() {
animate (talker, talkAnim);
}
and then, when you want to gesture:
Code:
talker = ego;
talkAnim = ego.talking;
animate (ego, anim('ego.duc', 1, 2, 3, makeMeTalk);
think (ego, "I caught a fish *this* big! It really was huge.");
normalCharacter(ego);
Logged
"Programming is the computer game that makes all others possible."
- Ron Newcomb
Trumgottist
Maker of SLUDGE
Longtime Member
Online
Gender:
Posts: 1162
Re: SLUDGE - The Wishlist
«
Reply #80 on:
May 22, 2010, 07:26:54 AM »
So… have you had time to try it? What do you think? Does that solve what you want or do you have another suggestion?
Logged
"Programming is the computer game that makes all others possible."
- Ron Newcomb
Erwin_Br
Administrator
Longtime Member
Offline
Gender:
Posts: 1667
Re: SLUDGE - The Wishlist
«
Reply #81 on:
May 22, 2010, 08:52:25 AM »
Quote from: Trumgottist on May 22, 2010, 07:26:54 AM
So… have you had time to try it? What do you think? Does that solve what you want or do you have another suggestion?
I tested it just now and it works fine. I'll have to expand on this a bit to support multiple directions and then I'm good to go. Thanks!
Logged
"
You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
lovegooddesign
Newbie
Offline
Posts: 8
Re: SLUDGE - The Wishlist
«
Reply #82 on:
April 03, 2013, 04:50:36 AM »
OpenURL () - a function to start a web browser with a specified URL.
With this feature people will not need to type my website address, they can choose it from the game menu. :-)
Logged
Trumgottist
Maker of SLUDGE
Longtime Member
Online
Gender:
Posts: 1162
Re: SLUDGE - The Wishlist
«
Reply #83 on:
April 03, 2013, 09:56:33 AM »
You can already do that with the launch() function.
Or you should have been able to do that, if there hadn't been a bug that messed up the address. I have now fixed that for the next version.
Logged
"Programming is the computer game that makes all others possible."
- Ron Newcomb
lovegooddesign
Newbie
Offline
Posts: 8
Re: SLUDGE - The Wishlist
«
Reply #84 on:
April 04, 2013, 03:19:24 AM »
Thanks for the quick reply. I did not notice the Launch() function when searching the Reference Manual.
Logged
xenogia
Jr. Member
Offline
Posts: 87
Re: SLUDGE - The Wishlist
«
Reply #85 on:
May 02, 2013, 11:17:39 PM »
The ability to use videos as objects. That would be an amazing feature. Imagine you are at a cinema and the projector actually shows say 5 minutes of the movie as an object.
Logged
Trumgottist
Maker of SLUDGE
Longtime Member
Online
Gender:
Posts: 1162
Re: SLUDGE - The Wishlist
«
Reply #86 on:
May 03, 2013, 02:45:03 PM »
Unfortunately, movie decoding is complicated. When I started on the movie support, I was also imagining things like that, but now I don't see that as something likely to happen.
Logged
"Programming is the computer game that makes all others possible."
- Ron Newcomb
Pages:
1
...
4
5
[
6
]
Print
AD Forums
>
Authoring
>
SLUDGE
> Topic:
SLUDGE - The Wishlist
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Adventure Gaming
-----------------------------
=> Adventure-related talk
=> Hints, walkthroughs, and troubleshooting
-----------------------------
Authoring
-----------------------------
=> Development support
=> Work in progress
=> Wanted/Offered: Help!
=> SLUDGE
-----------------------------
General
-----------------------------
=> Chit chat
=> News comments
=> Feature comments
=> Website support
Loading...
Unauthorised reproduction of anything on this website is not allowed without our written consent.
Materials on this site are the property of their respective owners. Copyright © Adventure Developers. All rights reserved.