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Author Topic: Analysis: Game Narrative & Achilles on the Couch  (Read 1654 times)
ad7venture
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« on: September 24, 2009, 09:17:28 AM »

Writer and designer Emily Short looks at examples of conversation-based gaming such as Monkey Island's insult swordfighting and a new iPhone App, Think Like A Shrink, that puts Greek hero Achilles on the psychiatrist's couch.
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