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Author Topic: I'm wondering...  (Read 2650 times)
Erwin_Br
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« Reply #15 on: January 23, 2005, 01:20:34 PM »

The biggest pros of Flash are its platform independence, relatively small file size and its use of vector graphics. Flexibility isn't an issue, since the majority of engines available today are more than flexible enough, because of their powerful scripting languages. In SLUDGE you'll have to program your own interface, for example. You can come up with an entirely new concept, or program the verb coin interface, cycle through verbs interface, you name it.

I don't know how SCUMM worked before Sam & Max, but it sounds a bit like todays Adventure Game Studio (Which is very loosely based on Sierra's AGI, if I'm not mistaken). Anyway, this means that you're working inside some kind of template, in which the menu interface, control interface, etc... are already defined. That's not how todays engines work.

--Erwin
« Last Edit: January 23, 2005, 01:22:00 PM by Erwin_Br » Logged

"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
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