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Author Topic: Kerkythea  (Read 5652 times)
NigeC
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« on: March 17, 2009, 04:17:50 PM »

Over at Truespace there's mass panic because Vray is no longer available to TS users, for me personally it didn't matter I'm quite happy with Lightworks but theres a frenzy for a alternative offline renderer that will use or share TS materials.. and work as a plugin.. upto now all I've seen is some nice mirrored balls lol and systems only the developer can get to work

By chance someone mentioned Kerkythea , its not been bridged to TS but it is very impressive and easy to use, it does have a plugin  to Blender and is Mac friendly too Smiley

I tried it on the train for HW:
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ad7venture
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« Reply #1 on: March 17, 2009, 05:01:38 PM »

Looks nice.  Did you model it?
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NigeC
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« Reply #2 on: March 17, 2009, 05:36:04 PM »

Yes its just a load of primitives and sweep tools to make, this is the original which is in a TS speed contest for a windup toy
I picked the tran because I needed one anyway lol

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StarLite
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« Reply #3 on: March 17, 2009, 06:43:40 PM »

Wow, Nige that looks pretty cool. I never got into TS myself. Sorry I didn't. I'll have to check out this Kerkythea sometime. I've noticed that working and playing games online seems to be a big thing now. MovieStorm is bad for that. Myself I don't like working online. I like to do everything at my own pace without being hooked up to the internet. The train looks great.  Smiley
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NigeC
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« Reply #4 on: March 17, 2009, 07:39:16 PM »

Thanks Grin
TBH IF i was in your shoes, I'd go for Blender or Sketchup, I stick with TS because its all I know but TS7.6 in my opinion is the worst version to learn with, 3.2 the one that was free years ago was awsome.. I could of done the train with it and everything that was in candy boom.
A lot of good modelers prefer Blender over Max now, Silo is getting raved about quite a lot, but Blender always seems to have the right importers and exports, if it hasn't someone is beavering away making it
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StarLite
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« Reply #5 on: March 18, 2009, 09:14:15 AM »

Hey Nige, I don't know about Blender, I tried it once but I'm not good with making my own stuff. If I tried to make a train it would probably turn out looking like an arse. 

Google Sketchup might be more my speed. Maybe I'll learn it after Roanoke. There's so much to learn.

I'm starting to understand my arch enemy a lot better now, thanks to Bilikasana. I've scripted that whole kitchen on my own and it worked out great. I made it as far as the Hotel without a bug, so I've got to work out some bugs there. I'm actually getting the hang of the bools now, I'm even getting the if_num/setnum to work right as well. I love it when things work out right.

Looks like it's time to skip out, the Blue Jays are calling for their peanuts. Take care and good luck with HW.
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Kickaha
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« Reply #6 on: March 22, 2009, 05:42:02 PM »

I'm impressed by your level of activity and skill NigeC!
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NigeC
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« Reply #7 on: March 22, 2009, 06:01:37 PM »

Its called....
way to much time on my hands lol
Heres a bit more complicated test with Kerky  Smiley
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NigeC
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« Reply #8 on: March 25, 2009, 05:03:10 AM »

This is the finished article, I'm really please how it turned out, the web/resizing makes the threads look a bit pixely though
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ad7venture
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« Reply #9 on: March 25, 2009, 06:42:17 AM »

Looks great.
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NigeC
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« Reply #10 on: April 05, 2009, 04:20:10 PM »

Spikey ball.. is a physics test in TS7.6 for the chain links etc
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NigeC
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« Reply #11 on: April 05, 2009, 04:20:38 PM »

"Little Boy" Is part of a TS contest.. more to follow Wink
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ad7venture
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« Reply #12 on: April 05, 2009, 05:06:01 PM »

Nice Nige!!
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StarLite
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« Reply #13 on: April 05, 2009, 06:05:48 PM »

Wow, Nige. You did that with True Space. Is it done with version 7 or 3.5, I'll have to look into learning TS if I ever get into my learning phase. Great job.
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NigeC
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« Reply #14 on: April 06, 2009, 04:06:18 AM »

The spikey ball and chain is TS7.6 as the physics system is better, the chain kept unlinking in 6.6, the ground is a terrain made in Bryce

The bomb is TS 6.6 but that could be done in 3.2, it only took 4 hours and that included, doing real world stuff at the same time  Smiley
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