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Author Topic: Making of a Adventure game  (Read 4855 times)
Moonseeker
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« Reply #30 on: January 16, 2005, 01:24:13 PM »

After searching Goolge for some time, I think this should be the home of the program: http://membres.lycos.fr/mmarty/index.html

But I don't have time now to test it though. Besides, there are no screenshots of the program and a list with the exact features would be nice too.
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Erwin_Br
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« Reply #31 on: January 16, 2005, 02:52:42 PM »

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After searching Goolge for some time, I think this should be the home of the program: http://membres.lycos.fr/mmarty/index.html

But I don't have time now to test it though. Besides, there are no screenshots of the program and a list with the exact features would be nice too.
Thanks, I'm downloading now.  Smiley

I'm very curious about this "mysterious" engine that seemed to have appeared out of the blue Wink

--Erwin
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
Candle
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« Reply #32 on: January 16, 2005, 10:25:30 PM »

It is some what Like AM as a Point & Click game system .  
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Erkki
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« Reply #33 on: January 18, 2005, 02:32:08 AM »

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Hmmm... I don't think it really has to do anything with starting out, or being new to programming. I mean, everyone had to start one time.
I think when you are beginning to learn a new system, it is important (well, depending on the person perhaps) that you start with a limited view of the system.
I'm talking about any kind of system. Would you learn to use 3D max by starting with reading a complete documentation? Probably not.

Usually tutorials, books etc. provide you with a limited scope of things to learn so they are easier to remember. And once you have some practice, you can start learning the other parts.

I think an IDE like AGS has is good for limithing the things you have to know at first. And once you have created something with the IDE, you can start scripting and taking advantage of it's flexibility. But this probably depends on the person. Maybe it's better for some people to start learning scripting right away. Or maybe I'm just talking bullshit here.

And I haven't actually used AGS to create something (I only use it to look at the sources of 5 Days A Stranger once in a while).
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Erwin_Br
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« Reply #34 on: January 18, 2005, 02:38:19 AM »

Well, perhaps you're right. Personally, the IDE kinda got in my way when I first tried AGS. Mainly because of the many windows and it's many buttons, checkboxes, and other options.

But it's hard to start with any engine, because of their endless possibilities. You just don't know how and where to start. That's why I think a good community that can help and answer your questions is a pro. And AGS has one hell of a huge community. That's one of the engines' strongest points, in my eyes.

--Erwin
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
Candle
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« Reply #35 on: January 18, 2005, 03:26:39 AM »

And the babes  are good looking too .
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dragonrose
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« Reply #36 on: January 18, 2005, 06:10:37 AM »

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And the babes  are good looking too .
Why thank you!  *_*  
« Last Edit: January 18, 2005, 06:11:02 AM by dragonrose » Logged

I am a dragon. Rar.
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