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Making of a Adventure game
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Topic: Making of a Adventure game (Read 4860 times)
Erwin_Br
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Making of a Adventure game
«
Reply #15 on:
January 05, 2005, 04:20:49 PM »
Hmmm... I don't think it really has to do anything with starting out, or being new to programming. I mean, everyone had to start one time. I started using SLUDGE with zero programming knowledge. Who would've thought I even learned PHP!
You just either like it or not, I think.
But again, AGS is a versatile engine and you don't really need to program if you don't want to. Bottom line is, your player shouldn't even notice what engine was used. Neither they should care.
--Erwin
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You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
BayStone
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Making of a Adventure game
«
Reply #16 on:
January 06, 2005, 03:32:30 AM »
But when you do a game without scripting, doesn't it bother you that you become a slave to a pattern? (This was general, not to no-one specific) :huh:
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Day After The Night Before
Erwin_Br
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Making of a Adventure game
«
Reply #17 on:
January 06, 2005, 04:37:04 AM »
Quote
But when you do a game without scripting, doesn't it bother you that you become a slave to a pattern? (This was general, not to no-one specific) :huh:
Don't ask me; I'm using SLUDGE, which is 100% scripting.
--Erwin
«
Last Edit: January 06, 2005, 04:37:26 AM by Erwin_Br
»
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You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
dragonrose
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Making of a Adventure game
«
Reply #18 on:
January 06, 2005, 05:44:10 AM »
I really don't understand what you mean by a "slave to pattern." With AGS, at least, most actions are covered in the interactions editors. You can do just about anything you'd see in Kings Quest 5 or 6 or Space Quest 4 (except for Ms. Astro Chicken) without scripting, at least if my memory is working properly.
However, some things would probably be easier to do with scripting (off the top of my head, I think I'd go bonkers using the interactions editor to do the desert maze in KQ5), which would kind of defeat the purpose of NOT scripting.
The reason that I like AGS is that, even if you are scripting, that most things are organized by the editor, rather than me trying to sort things out. Just use the lovely little "Run Script" command in the interactions editor, and you're golden.
To each his/her/its own.
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gfx johnny
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Making of a Adventure game
«
Reply #19 on:
January 06, 2005, 05:45:47 AM »
I think the different opinions here are all justified. Without scripting, you are able to create a really good game as Candle said. Perhaps you have to left out some fancy things, or you could go a long way round to solve a specific problem. After all, a good adventure game doesn't need much exotic things.
Scripting is more flexible though. If you want to create some uncommon game elements, it's great to have a broader range of possibilities.
I don't mind scripting as i'm used to Visual Basic and Php, so i already know lots of things. I don't think it's too difficult to learn scripting, but perhaps for a beginner it is a little bit more difficult than to use a game maker without any scripting.
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BayStone
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Making of a Adventure game
«
Reply #20 on:
January 06, 2005, 07:16:01 AM »
Quote
Scripting is more flexible though. If you want to create some uncommon game elements, it's great to have a broader range of possibilities.
This is what I meant...
Also, when do things without scripting you cannot change them in run-time if the system doesn't allow it, but if the system does allow it, it can only give you a collection of possibilities. This makes your game run only within a certain pattern (maybe not the best word to use). Scripting on the other hand can offer endless possibilities, assuming it's done right - like SCUMM.
My opinion about adventure games when it comes to patterns: all great games have at least one thing that breaks the basic adv. game pattern - like the minigames that you see in almost every one. How many lucasarts games are there that don't have this feature?
Doesn't it come down to this: what do you want your game to be? I would never write an adv. game without scripting.
«
Last Edit: January 06, 2005, 07:18:14 AM by BayStone
»
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Day After The Night Before
Dark-Land Productions
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Making of a Adventure game
«
Reply #21 on:
January 15, 2005, 10:53:52 AM »
I NEED HELP
My name Is Ben nathan of the new company Dark-Land Productions
we have a kickass script and character designs
alas, we need sonmeone with programming savvy to teach su to make a game
please help
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OPERATION
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Candle
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Making of a Adventure game
«
Reply #22 on:
January 15, 2005, 06:07:17 PM »
Quote
I NEED HELP
My name Is Ben nathan of the new company Dark-Land Productions
we have a kickass script and character designs
alas, we need sonmeone with programming savvy to teach su to make a game
please help
What program ?
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Dark-Land Productions
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Making of a Adventure game
«
Reply #23 on:
January 16, 2005, 05:14:27 AM »
I'm using "My Adventure Game", I need other help aswel though like with my Ar, its no way as well retouched as Erwin's :angry:
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OPERATION
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Trumgottist
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Making of a Adventure game
«
Reply #24 on:
January 16, 2005, 07:21:10 AM »
What's Ar?
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"Programming is the computer game that makes all others possible."
- Ron Newcomb
Candle
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Making of a Adventure game
«
Reply #25 on:
January 16, 2005, 07:39:34 AM »
Whats My Adventure Game ?
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FrairPhil
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Making of a Adventure game
«
Reply #26 on:
January 16, 2005, 08:54:16 AM »
Quote
What's Ar?
My guess (from deciphering all his posts) is that "Ar" just means "Art".
Ihave no idea what "My Adventure Game" is though.
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dragonrose
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Making of a Adventure game
«
Reply #27 on:
January 16, 2005, 10:02:52 AM »
My Adventure Game
I've never heard of it before either, but this was the first website Google found for it.
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Erwin_Br
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Making of a Adventure game
«
Reply #28 on:
January 16, 2005, 12:02:13 PM »
Did anyone manage to download this thing? I keep getting a DNS error, and I'm not sure if I'm clicking the right link. The site's not really clear.
--Erwin
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You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
FrairPhil
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Making of a Adventure game
«
Reply #29 on:
January 16, 2005, 12:25:42 PM »
I tried the download without and luck either.
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