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Making of a Adventure game
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Topic: Making of a Adventure game (Read 4854 times)
Candle
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Making of a Adventure game
«
on:
January 03, 2005, 06:02:52 PM »
I have found that AGS is the easy one so far from what I have tried .
Now I'm sure there will be someone that could build a game with anyone out there . but for the person that has never programmed before AGS I would say is the one to start with .
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dragonrose
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Posts: 42
Making of a Adventure game
«
Reply #1 on:
January 03, 2005, 10:34:08 PM »
What are your reasons for this opinion? Is it the interface? The adaptability? The file size? The support? You say it's the best for beginners- why?
I don't disagree with you- AGS is my engine of choice as well. But It's just a little bit hard to have a discussion in a "my opinion is the bestest!" thread without stating why you hold the aforementioned opinion.
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Last Edit: January 03, 2005, 10:34:46 PM by dragonrose
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I am a dragon. Rar.
BayStone
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Making of a Adventure game
«
Reply #2 on:
January 04, 2005, 03:42:59 AM »
In my opinion, from the little that I've messed around with AGS, it's the ease of use. It has some speed problems, but overall - the tools and stuff, it's a nice package.
Although... I prefer my own engine.
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Day After The Night Before
Candle
Guest
Making of a Adventure game
«
Reply #3 on:
January 04, 2005, 10:20:42 AM »
What are your reasons for this opinion
Well lets see .
I have used or tried .
3D Adventure Studio
Adventure Game Studio
Adventure Maker
AGAST
InterAx Game Engine
MAD
Point & Click Development Kit
Visionaire
SLUDGE
Wintermute Engine
Game Maker
The 3D Game Maker
3D Game Studio
Dark Basic
Genesis 3D
Reality Factory
Guess that lets me give that opinion ..
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dragonrose
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Posts: 42
Making of a Adventure game
«
Reply #4 on:
January 04, 2005, 07:49:53 PM »
I'm not saying you can't have an opinion. That would be a silly thing to say. What is it about AGS that makes it superior, in your mind, to other engines? Is it prettier? Does it call it's mother and wish her a happy birthday? Does it pay it's taxes on time? What is it?
This would be like me saying that Gabriel Knight is the best game ever because I've played Kings Quest, Monkey Island, Freddy Pharkas: Frontier Pharmacist, Leisure Suit Larry and Grim Fandango. While this statement may increase my credibility, the original statement remains an opinion.
Now, if I were to state that Gabriel Knight is the best game because it does such-and-such a thing better than Kings Quest, Monkey Island, Freddy Pharkas: Frontier Pharmacist, Leisure Suit Larry and Grim Fandango, we might have something to talk about.
Bah.
Sorry, I'm a Humanities major. When people don't back up their opinions with facts or comparisons it makes me want to reach for a red pencil and write scathing remarks.
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I am a dragon. Rar.
Candle
Guest
Making of a Adventure game
«
Reply #5 on:
January 04, 2005, 09:14:04 PM »
Oh I see what it was . my fault .
I wasn't trying to say AGS was superior , just that for a new peoson that has never done a game before they would be best to use AGS .
It is one of two that you can build a game and not have to do one bit of script .
The other one would be Game Maker .
AGS is the only one that I have seen that has a gui for just about any part of the game that you would need to work in .
Now if you just want to do a point & click game like my Deveron Murder Mystery Game you can use
AM
with no scripting to make your game ( not free) .
Hope I'm more clear on what I was trying to get across .
«
Last Edit: January 04, 2005, 09:14:37 PM by Candle
»
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gfx johnny
Jr. Member
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Making of a Adventure game
«
Reply #6 on:
January 05, 2005, 02:42:35 AM »
Quote
It is one of two that you can build a game and not have to do one bit of script .
The other one would be Game Maker
As far as i know Visionnaire is working without scripts, too. It's good for beginners, but if you want to do some exotic things, you have to think about how to pull it off (you will need nifty tricks), although lots of things are possible.
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Mnemonic
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Making of a Adventure game
«
Reply #7 on:
January 05, 2005, 04:42:49 AM »
Quote
It is one of two that you can build a game and not have to do one bit of script .
But once you get to the point where you need to build a slightly more complex functionality, you will find scripts are the most effective method anyway. You can quote me on that
But then again, I'm biased...
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WME mastermind
Off Studio Drone
Erwin_Br
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Making of a Adventure game
«
Reply #8 on:
January 05, 2005, 06:17:26 AM »
It's just a personal preference, I guess. I've tried AGS and somehow I didn't feel comfortable with all these windows, and options and stuff. But I think I didn't try it long enough. Eventually it doesn't really matter which engine you use, because most of them offer the same functionality.
--Erwin
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Last Edit: January 05, 2005, 06:17:45 AM by Erwin_Br
»
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"
You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
BayStone
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Making of a Adventure game
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Reply #9 on:
January 05, 2005, 06:49:22 AM »
Quote
Quote
It is one of two that you can build a game and not have to do one bit of script .
But once you get to the point where you need to build a slightly more complex functionality, you will find scripts are the most effective method anyway. You can quote me on that
But then again, I'm biased...
He's right - without scripting you'll have to follow a certain pattern and pattern is always a bad thing. Writing scripts isn't fun, good or easy but hard-coding is even worse (don't know what's the case with AGS, but anyway it can't be dynamic or can it?). :rolleyes:
For beginners no-scripting is of course for the best.
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Day After The Night Before
Erwin_Br
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Making of a Adventure game
«
Reply #10 on:
January 05, 2005, 09:39:05 AM »
Though AGS has some built-in limitations (max. number of dialogue options, objects, characters, etc.) it does feature a scripting language, which you can utilize for specific things that aren't possible using the menu interface. So I guess it's still pretty versatile.
--Erwin
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"
You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away.
" --A. de Saint-Exupery
deadworm222
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Making of a Adventure game
«
Reply #11 on:
January 05, 2005, 09:46:36 AM »
In the end you can't build a game without scripting. Not a very good game, at least.
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BayStone
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Making of a Adventure game
«
Reply #12 on:
January 05, 2005, 11:15:13 AM »
Quote
Though AGS has some built-in limitations (max. number of dialogue options, objects, characters, etc.) it does feature a scripting language, which you can utilize for specific things that aren't possible using the menu interface. So I guess it's still pretty versatile.
--Erwin
Yeah of course, what I meant is that when you use AGS in the form where you don't write any scripts your game is a slave to a pattern.
I absolutely agree with deadworm222, what made SCUMM so great? Scripting.
«
Last Edit: January 05, 2005, 11:15:52 AM by BayStone
»
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Day After The Night Before
dragonrose
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Making of a Adventure game
«
Reply #13 on:
January 05, 2005, 01:14:11 PM »
Candle: Thanks for clearing that up. I spend too much time writing essays, so I just get fussy when people start stating opinions.
By the by, I agree with your opinions. :rolleyes:
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I am a dragon. Rar.
Candle
Guest
Making of a Adventure game
«
Reply #14 on:
January 05, 2005, 04:08:09 PM »
You don't need scripts to make a nice game .
Using AGS with out scripts will not make your game look can. GFX, brains and imagination is all that is needed .
I'm not saying there is anything wrong with the other systems as they are all good .
Just not for someone that is starting out .
" I have to do what ? " where do I put the code ?" this is to hard I give up .
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