Home News Features Games Authoring Community Forums About Contact
   

May 18, 2013, 05:58:27 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
 
   Home   Help Search Login Register  
Pages: 1 ... 3 4 [5]
  Print  
Author Topic: Bad Timing  (Read 17042 times)
Kickaha
Longtime Member
*****
Offline Offline

Posts: 1023



WWW
« Reply #60 on: October 11, 2009, 06:07:50 AM »

Thanks for sharing Erwin - that looked great to me!
Logged

ad7venture
Longtime Member
*****
Offline Offline

Gender: Male
Posts: 3126



WWW
« Reply #61 on: October 11, 2009, 09:24:49 AM »

Quote
I have a tablet somewhere but I could never get away with it

It takes some getting used to, I just tried it.  I don't think I could do anything of Erwin's quality, but some simple cartoon shapes are all right.  I like it better than a mouse.  It's also pretty old so I'm sure it's not considered up to snuff anymore.  It uses a serial connection.  I'm not sure I would try anything like an adventure game like that, but maybe for a little platformer or something with simple characters and cartoon trees and mushrooms and what not.  The smoothing in Flash helps for some of that kind of thing.  You can draw a pretty ugly circle and it turns into a perfect one.  Sometimes it messes up, though.  Flash has a bone feature I'd kind of like to try eventually also.
Logged
StarLite
Longtime Member
*****
Offline Offline

Gender: Female
Posts: 795



WWW
« Reply #62 on: October 14, 2009, 08:54:02 AM »

Wow Erwin that's amazing. I love the way the character's hair moves when he's walking. It looks so real. Excellent work  Smiley
Logged

Erwin_Br
Administrator
Longtime Member
*****
Offline Offline

Gender: Male
Posts: 1667



WWW
« Reply #63 on: October 14, 2009, 09:59:51 AM »

Thank you  Cheesy
Logged

"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
Trumgottist
Maker of SLUDGE
Longtime Member
*****
Online Online

Gender: Male
Posts: 1161



WWW
« Reply #64 on: October 17, 2009, 12:31:41 PM »

Looking good, but I find the head odd. If you want to keep it fixed in place, I suggest you turn it slightly towards the viewer, like you did with the police officer.
Logged

"Programming is the computer game that makes all others possible." - Ron Newcomb
kjp
Newbie
*
Offline Offline

Posts: 28


« Reply #65 on: November 11, 2009, 04:50:20 AM »

This game is looking very nice. I really like the main character walk cycle. How many frames do you have per cycle?
Logged
Erwin_Br
Administrator
Longtime Member
*****
Offline Offline

Gender: Male
Posts: 1667



WWW
« Reply #66 on: November 11, 2009, 11:10:03 AM »

Thanks.  Smiley This walk cycle covers 10 frames.
Logged

"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
kjp
Newbie
*
Offline Offline

Posts: 28


« Reply #67 on: November 11, 2009, 11:17:48 AM »

10 frames! That's great. I always thought 8 were the "standard" (if there is a standard). That makes walking 50 frames in total, right? (8 directions, with three of the directions flipped).

Did you sketch every frame out on paper before drawit in in ToonBoom?

Cheers and good luck!
Logged
Erwin_Br
Administrator
Longtime Member
*****
Offline Offline

Gender: Male
Posts: 1667



WWW
« Reply #68 on: April 01, 2010, 07:12:45 PM »

Been doing some animation for Brett's sidekick Krod. This is a side walking animation that's almost finished:

Click!
Logged

"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
StarLite
Longtime Member
*****
Offline Offline

Gender: Female
Posts: 795



WWW
« Reply #69 on: April 01, 2010, 07:22:15 PM »

That looks great Erwin. I wish I could get my characters to walk like that. My characters walk like they're drunk and have broken hips.  Grin
Logged

Erwin_Br
Administrator
Longtime Member
*****
Offline Offline

Gender: Male
Posts: 1667



WWW
« Reply #70 on: April 01, 2010, 07:25:06 PM »

That looks great Erwin. I wish I could get my characters to walk like that. My characters walk like they're drunk and have broken hips.  Grin

LOL! Now that's something I'd find very hard to animate: A drunk person with a broken hip. Grin
Logged

"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
ad7venture
Longtime Member
*****
Offline Offline

Gender: Male
Posts: 3126



WWW
« Reply #71 on: April 01, 2010, 10:26:33 PM »

Looks good.  Glad you're making progress.
Logged
glenfx
Indie Developer
Newbie
*
Offline Offline

Gender: Male
Posts: 47


Indie Developer


WWW
« Reply #72 on: April 03, 2010, 05:04:35 PM »

Really cool work, wanted to see more so I tried entering the game's homepage but it gave me a 404 error.
Logged
Imari
Sr. Member
****
Offline Offline

Posts: 452



WWW
« Reply #73 on: April 09, 2010, 02:35:58 PM »

He's very cute, Erwin.  Made me smile.... Grin
Logged
Pages: 1 ... 3 4 [5]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
 
Unauthorised reproduction of anything on this website is not allowed without our written consent.
Materials on this site are the property of their respective owners. Copyright © Adventure Developers. All rights reserved.