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Author Topic: Bad Timing  (Read 17054 times)
Courthold
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« Reply #45 on: June 26, 2006, 10:12:36 AM »

Do we get a review copy Erwin?  Cheesy  
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yodaman111
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« Reply #46 on: June 27, 2006, 01:10:20 PM »

This game looks good. However, I don't think you should sell it. Another amateur commercial game, Adventures of Fatman, didn't do too well saleswise.
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Erwin_Br
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« Reply #47 on: April 21, 2007, 08:59:57 AM »

I have been doing some animation last week, so I thought I'd share this one with you.



Only six frames, and I basically had to draw three frames and do some smart copy-paste and mirroring tricks to finish the remaining frames.

(Ignore the bad .gif compression, which doesn't appear in the original in-game version)

--Erwin
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
ad7venture
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« Reply #48 on: April 21, 2007, 11:28:02 AM »

Pretty nice.  I like the ring bouncing in the nose.  I'm glad it's you doing the animation and not me though.  I like moving moving skeletons in 3d.
« Last Edit: April 21, 2007, 03:23:48 PM by ad7venture » Logged
NigeC
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« Reply #49 on: April 21, 2007, 03:36:54 PM »

very nice m8.. wanna job?! Grin
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Candle
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« Reply #50 on: April 21, 2007, 10:58:02 PM »

Really cool.
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StarLite
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« Reply #51 on: April 22, 2007, 11:09:48 PM »

Nice character, I like the way he walks. I wish I could get my characters to walk that good.
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BayStone
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« Reply #52 on: April 25, 2007, 03:48:25 AM »

Cool beans.
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StarLite
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« Reply #53 on: April 25, 2007, 11:13:22 AM »

Wow, Erwin, that new screenshot looks great. I'm envious. I wish I could do good pics like that. Keep up the good work.  Wink
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Erwin_Br
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« Reply #54 on: October 10, 2009, 09:19:03 AM »

Finished a vectorized animation of Brett, the main character, walking sideways. Took me about 8 hours to do this in Toon Boom Studio, which I used for the first time. I think I'm going to buy it when the trial period is over, because it's very intuitive to use.

http://www.emptyhouse.net/fileshuttle/output_baed.swf
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
Imari
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« Reply #55 on: October 10, 2009, 09:26:09 AM »

Wow, that's a really smooth walk, Irwin.   
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ad7venture
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« Reply #56 on: October 10, 2009, 01:20:53 PM »

Looks really professional Erwin.  Vector art is new for you, isn't it?  Will it work with your other characters or are you going to redo them?  Do you use a graphics tablet?
« Last Edit: October 10, 2009, 01:23:50 PM by ad7venture » Logged
Erwin_Br
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« Reply #57 on: October 10, 2009, 01:31:57 PM »

Thanks! Yes, it's new for me, but it already suits me better. Instead of pushing pixels around, I now draw lines in hi-res using my tablet. And once I've drawn certain assets, I can reuse them and reposition them without any problems. Huge timesavers!
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
ad7venture
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« Reply #58 on: October 10, 2009, 10:17:40 PM »

 I've been cleaning my house, going through some old stuff and I came upon an old wacom pen partner.  I can't remember buying it.  It might have been something I got at a garage sale or something or maybe I bought it new and forgot about it.  Anyway, I hooked it up, checked the internet for a driver and it works!  It's about 4 X 5 inches drawing area.  I've tried it on Gimp and the pressure thing seems to work.  The next thing I want to see is if I can use it with Flash.  I'm a little more into 3d, but I think it might be useful for some Flash games.  Quite comfortable to use, really.  I wonder why I didn't use it?
« Last Edit: October 10, 2009, 10:23:16 PM by ad7venture » Logged
NigeC
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« Reply #59 on: October 11, 2009, 02:26:26 AM »

great animation Smiley

I draw most things in Flash, also its great for doing UV maps if you want a cartoonie style, I have a tablet somewhere but I could never get away with it
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