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Author Topic: 3D-Engine with cutscenes like in Monkey Island 4?  (Read 2506 times)
Pixelex
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« on: July 21, 2007, 10:04:18 AM »

Hi,

first I have to say... sorry about my english, I'm german. I hope you all will understand me.

I'm searching a nice 3D-Engine like the one Monkey Island 4 used. I heard it's an improved Grim Fandango Engine. Since I know 3D Adventures I liked the cutscenes in 3D ingame-graphic with dialogs beetween the characters. Now I'm searching an engine or a 3D Creator, which I can use to make a 3D Adventure with those 3D cutscenes. Does anyone know an engine or creator to create such an adventure? Or does someone know a user-created Adventure with 3D cutscenes? Never found one except the old 2D Adventures with dialogs, but thats easy.

Long time ago I tried it in Blitz3D. That programm was cool but I can't go on because it was too hard for me. xD

Please can anyone help me? ._.'
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MfG

// Alexander alias Lex
PIXELEX.net :: Der pixelige Blog von Lex :: Jetzt besuchen !!
ad7venture
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« Reply #1 on: July 21, 2007, 10:46:05 AM »

Monkey Island 4 used 3d characters with a rendered background.  Wintermute does that.  It's set up for doing adventures, so it would be your best bet, I think.
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Trumgottist
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« Reply #2 on: July 21, 2007, 11:10:52 AM »

I agree that's probably your best bet. (The cutscenes in MI4 and Grim are prerendered movies, though, and are not doable in-engine.)
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"Programming is the computer game that makes all others possible." - Ron Newcomb
NigeC
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« Reply #3 on: July 21, 2007, 11:13:43 AM »

i'm using a 3D engine called Awakening, originally it was designed for 3D presentations, but has since progressed to being a games engine:
http://www.awingsoft.com/

i think theres a video tutorial, showing how the "under the sea" was done with a dolphin swimming about

or i you use Swift 3D you can create flash 3D animation that could be used with the Lassie game engine
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ad7venture
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« Reply #4 on: July 21, 2007, 12:16:28 PM »

Quote
I agree that's probably your best bet. (The cutscenes in MI4 and Grim are prerendered movies, though, and are not doable in-engine.)

It does Ogg-Theora in-engine movies.
« Last Edit: July 21, 2007, 12:19:49 PM by ad7venture » Logged
Trumgottist
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« Reply #5 on: July 21, 2007, 12:27:32 PM »

It does Ogg-Theora in-engine movies.
A cut-scene done "in engine" usually means that it's not a movie, but a scripted event. What I meant was simply that to achieve the same effect, you'd have to use a movie. I did not mean it wasn't possible to do in Wintermute.
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ad7venture
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« Reply #6 on: July 21, 2007, 12:36:35 PM »

Oh.  I thought they were movies.  I have to admit, a cut scene for me usually involves a character saying something.
« Last Edit: July 21, 2007, 12:49:34 PM by ad7venture » Logged
Pixelex
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« Reply #7 on: July 21, 2007, 12:56:47 PM »

Whoa! Thanks for the fast and good answers! I think Wintermute is the system I will try next. Sounds really good. YaaY! Cheesy
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// Alexander alias Lex
PIXELEX.net :: Der pixelige Blog von Lex :: Jetzt besuchen !!
Orange Brat
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« Reply #8 on: July 23, 2007, 02:03:35 AM »

Oh.  I thought they were movies.  I have to admit, a cut scene for me usually involves a character saying something.

MI4 and Grim Fandango cutscenes are movies. They're prerendered movies, and the gameplay consists of realtime 3D models on prerendered backgrounds with hidden scene geometry for the 3D model to interact with. There are instances where there is dialogue that is still in-engine; thus realtime, but the fancy cutscenes with lots of camera movements and better looking graphics are prerenders. This is how 99% of 2.5D games operate, and unless you want to do a lot of custom coding/scripting in a realtime 3D engine to transform it into a 2.5D engine, your only choice is Wintermute given it's the only adventure game specific engine that supports realtime 3D graphics on top of 2D backdrops.

http://dead-code.org/
« Last Edit: July 23, 2007, 02:07:39 AM by Orange Brat » Logged

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