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Author Topic: Engine for Mac OS X?  (Read 1750 times)
Janus
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« on: December 12, 2004, 04:23:36 PM »

I would like to attempt a point-and-click adventure game in the spirit of Day of the Tentacle or Monkey Island. Finding tools for Windows is easy, but is there anything for Mac OS X?

Thanks.
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deadworm222
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« Reply #1 on: December 12, 2004, 04:37:52 PM »

I don't know about different Mac operting systems, but MAD might be supported on Mac in the future: http://mad-project.sourceforge.net/phpBB2/viewtopic.php?t=11

Otherwise things are looking pretty bad. This is from the Authoring list at Adventure Developers: http://www.adventuredevelopers.com/engines.php
« Last Edit: December 12, 2004, 04:40:56 PM by deadworm222 » Logged

Janus
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« Reply #2 on: December 12, 2004, 05:23:07 PM »

The Mad site hasn't been updated for over a year, so I won't hold my breath.

If there are no dedicated OS X game engines for point-and-click adventure games, does anybody know of a next-best tool? Flash, Director, RunRev Revolution. Obviously general multimedia tools don't take care of the low-level management and there are few or no adventure games (at least none that I could find).  
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Candle
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« Reply #3 on: December 12, 2004, 05:26:59 PM »

http://www.ambrosine.com/resource.html
Have a look there .
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Erwin_Br
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« Reply #4 on: December 13, 2004, 12:18:51 AM »

Quote
The Mad site hasn't been updated for over a year, so I won't hold my breath.

If there are no dedicated OS X game engines for point-and-click adventure games, does anybody know of a next-best tool? Flash, Director, RunRev Revolution. Obviously general multimedia tools don't take care of the low-level management and there are few or no adventure games (at least none that I could find).
A few people on this forum are developing their game in Flash. The good thing about it is that your game will run on numerous other Operating Systems as well. Windows, Mac, Linux, etc... Pinhead Games already released two games made with in Flash, you could check them out:

A Case of the Crabs and Brain Hotel.

--Erwin
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
Janus
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« Reply #5 on: December 13, 2004, 03:32:47 AM »

Perhaps there is a vertical market opportunity here if the authors of point-and-click graphic adventures were to create templates or resources (e.g., cut & paste scripts) for others to use with Flash or Director. In fact, one could market a variety of templates for different genres, such as mystery, gothic horror, or science fiction.

I favour Dreamcard (http://www.runrev.com/) since it is cross-platform, uses plain-language scripting, and is inexpensive, but more people probably have Flash.
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Janus
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« Reply #6 on: December 13, 2004, 03:42:37 AM »

The Province of Ontario (Canada) has site-licensed the Macromedia Suite for all of its schools. To build upon my previous post, consider a vertical market of adventure templates using Flash to support language arts, drama, and critical thinking (Learning Skills).

Likely other jurisdictions have a similar site-license in place.
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iMacThere4iAm
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« Reply #7 on: January 02, 2005, 12:52:04 AM »

I am using Flash. The cross-platform aspect was mostly what made me choose it, so windows users could play too. Another engine which will work on Mac OS (because it's made in Java) is Indiana Java and the Network of Doom.
I did not use this because I was put off by the naff look of the demo that comes with it, but I am sure something really good could come from it - It is easy to use, and supports any kind of graphics or sound you can throw at it (Semi-transparent PNG sprites anyone?)
Of course if you have and know how to use Flash, it might be better to use that rather than learn another scripting language.
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