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Author Topic: My mac mini is so cute!  (Read 3260 times)
Erwin_Br
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« Reply #15 on: February 02, 2007, 03:15:28 PM »

Well did a search and came up with Klink. Anyone heard of it? Here's the site, I didn't really get a good chance to check it out. Maybe if someone with a Mac and a good brain would like to give it a go here the site.

http://www.klinksoftware.com/



Thanks! Looks very interesting. I'm going to check this software out tonight!

--Erwin
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
ad7venture
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« Reply #16 on: February 02, 2007, 03:20:37 PM »

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I was talking from experience with a Java-based 3D engine called Jamagic.

That engine was crap.  Take a look at JME
http://www.jmonkeyengine.com/

Trouble is it needs LWJGL, so it forces people to download something extra.  Sun still hasn't seen fit to include Opengl bindings in the standard libraries.
« Last Edit: February 02, 2007, 03:34:04 PM by ad7venture » Logged
Erwin_Br
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« Reply #17 on: February 02, 2007, 03:52:14 PM »

Quote
I was talking from experience with a Java-based 3D engine called Jamagic.

That engine was crap.

Hehe, you don't have to tell me! I wasted 100 bucks on that thing. I trusted ClickTeam because my experiences with their line of products have always been very good. Until Jamagic.

Quote
  Take a look at JME
http://www.jmonkeyengine.com/

Trouble is it needs LWJGL, so it forces people to download something extra.  Sun still hasn't seen fit to include Opengl bindings in the standard libraries.


Impressive showcase. I have to idea how to tie a graphics rendering engine into a game engine, though. Sounds complicated.

--Erwin
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"You know you've achieved perfection in design, not when you have nothing more to add, but when you have nothing more to take away." --A. de Saint-Exupery
ad7venture
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« Reply #18 on: February 02, 2007, 06:47:16 PM »

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Impressive showcase. I have to idea how to tie a graphics rendering engine into a game engine, though. Sounds complicated.

It's not too bad because there are packages around for physics, collision,sound, etc, but it's quite a bit for one person.  I've filed it under long term for my Ogre project.  If you want to actually get something people can play in a reasonably short time, you need a complete engine.  The other engine looked pretty good, but then it runs on Mac and not Windows so you're really in the same boat.  I still haven't found a 3d engine that satisfies me.  Ogre comes close enough, but it may take quite a while to get it to do what I'd like, or maybe the Blender plugin for Ogre will actually happen one of these days.
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Kickaha
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« Reply #19 on: February 05, 2007, 05:54:22 AM »

DIM3 (from Klink software) looks very impressive - but also very FPS centric.  I would be more tempted by the Torque game engine even though that isn't free.

Not sure how active JME is at the moment - last I heard the people behind JME had gone to work for a company doing Java games.

If you're using OpenGL for graphics then most of the work should be being done on the graphics card - whether C or Java is driving the show is not so significant.  Java2D doesn't cut it on a Mac.
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