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WinterMute Engine for Linux
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Topic: WinterMute Engine for Linux (Read 7050 times)
Dio
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WinterMute Engine for Linux
«
on:
October 07, 2006, 12:17:54 PM »
If somebody has interest in that, please, vote for this good Engine in Wine's AppDB. Wine - is the utility which can run Windows applications on Linux and others *nix systems.
WME
works not bad in Wine, but not correct enough. And there is some regress in the latest Wine's versions.
Here is how to vote:
http://appdb.winehq.org/help/?sTopic=voting
Here is WME in AppDB:
http://appdb.winehq.org/appview.php?iAppId=3383
P.S. Each user has 3 votes.
«
Last Edit: October 07, 2006, 12:21:41 PM by Dio
»
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ad7venture
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WinterMute Engine for Linux
«
Reply #1 on:
October 07, 2006, 03:38:06 PM »
There is a SDK for Wine that the developer of Wintermute could download and make it work better. This is mostly an attitude on the part of software developers who really don't care if their app is cross platform or not. Thumbs up to the AGS developer who has done work to make it run on Linux, although not the development part, and Sludge, which works very well. At least the Sludge games, don't know about the development part. I also appreciate this thread. Glad to see the interest.
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Last Edit: October 07, 2006, 03:55:37 PM by ad7venture
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Dio
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WinterMute Engine for Linux
«
Reply #2 on:
October 07, 2006, 11:23:20 PM »
ad7venture
, I copied you answer into the WME's forum. Here is my thread:
http://forum.dead-code.org/index.php?topic=1767.0
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ad7venture
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WinterMute Engine for Linux
«
Reply #3 on:
October 07, 2006, 11:42:36 PM »
Hmm. That should be interesting.
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ad7venture
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WinterMute Engine for Linux
«
Reply #4 on:
October 08, 2006, 10:57:37 AM »
I read his reply. I doubt that he's tried the Wine libraries or much cares whether it runs on any thing but Windows. Many Directx games work with Wine, so it is possible. It's too bad Microsoft made a dual solution necessary. They were a part of Opengl, then decided they needed to steer everyone on to their platform in order to keep a choke hold on everything, so started Directx instead. You either feed the monopoly or you don't. It's everyone's choice. You can choose free information, or you can pay a Microsoft toll for the rest of history.
I'm only using "free" here in the sense of open standards that can be read and used by everyone. Wine insn't a very good solution anyway, since it's just an excuse to keep the Monopoly.
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Last Edit: October 08, 2006, 11:10:46 AM by ad7venture
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Dio
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WinterMute Engine for Linux
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Reply #5 on:
October 08, 2006, 11:09:25 AM »
How do you think, it is real to find programmer which could make WME's port under Linux?
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ad7venture
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WinterMute Engine for Linux
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Reply #6 on:
October 08, 2006, 11:15:31 AM »
I think the 2d/3d solution that it represents aren't really worth the trouble except on the author's part. Eventually, 3d cards will be so cheap and 3d engines so prevalent that I doubt many will choose a 2d solution. Although I still enjoy a 2d game, and I think story will always be number one when it comes to adventures.
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odnorf
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WinterMute Engine for Linux
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Reply #7 on:
October 08, 2006, 11:49:17 AM »
Quote
I think the 2d/3d solution that it represents aren't really worth the trouble except on the author's part. Eventually, 3d cards will be so cheap and 3d engines so prevalent that I doubt many will choose a 2d solution. Although I still enjoy a 2d game, and I think story will always be number one when it comes to adventures.
So, you are saying that is doesn't worth the trouble? Because a few posts before you were bitching because AGS is ported and wme is not.
I don't understand why you have to be so rude. If you don't like wme don't use it or suggest ways to make it better to suit your needs. You can't be usefull by offending people.
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Last Edit: October 08, 2006, 11:53:41 AM by odnorf
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odnorf
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WinterMute Engine for Linux
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Reply #8 on:
October 08, 2006, 11:49:54 AM »
Sorry for the double post. Please admin/mods delete it.
«
Last Edit: October 08, 2006, 11:50:19 AM by odnorf
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Mnemonic
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WinterMute Engine for Linux
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Reply #9 on:
October 08, 2006, 12:08:27 PM »
Quote
I doubt that he's tried the Wine libraries or much cares whether it runs on any thing but Windows.
I thought I explained what the problem was... Making a native application and building it against winelib would produce *exactly* the same results as running a windows application under wine. It doesn't solve anything. The problem is WME is using *some* Direct3D features wine doesn't support which makes *some* games not to work properly.
Quote
Many Directx games work with Wine, so it is possible.
What exactly does that prove? Different games are using different techniques, some work, some don't :rolleyes:
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ad7venture
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WinterMute Engine for Linux
«
Reply #10 on:
October 08, 2006, 12:10:22 PM »
Quote
I don't understand why you have to be so rude. If you don't like wme don't use it or suggest ways to make it better to suit your needs. You can't be usefull by offending people.
If I offended anyone in anyway I apologize. I was merely applauding software that already works on Linux, and stating the obvious, that if software doesn't work on Linux, it was the author's decision and he is the best one to make it work on Linux. My own personal solution is to use Blender. It's cross platform and doesn't use directX. I'll play any games that work on Linux because I like adventure games. I think sometimes people take offense at honesty and that's not really fair. If the choice is between being honest and offending someone, what are we supposed to do? If the author has actually tried to make it work on Wine, then I suppose I was being unfair, but his answer certainly didn't give that feeling. He stated his reasons, which I respect, but disagree with. I think it's important to disagree with people if you have a different opinion, but it shouldn't be done in a way that makes the other person sound stupid or anything like that. I certainly hope I didn't do that.
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Last Edit: October 08, 2006, 12:20:03 PM by ad7venture
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odnorf
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WinterMute Engine for Linux
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Reply #11 on:
October 08, 2006, 12:45:42 PM »
Quote
I think sometimes people take offense at honesty and that's not really fair. If the choice is between being honest and offending someone, what are we supposed to do? If the author has actually tried to make it work on Wine, then I suppose I was being unfair, but his answer certainly didn't give that feeling. He stated his reasons, which I respect, but disagree with. I think it's important to disagree with people if you have a different opinion, but it shouldn't be done in a way that makes the other person sound stupid or anything like that. I certainly hope I didn't do that.
I'm an opensource fanatic myself and I have talked with mnemonic many times about the possibility of making wme project an oss one. And I'm not talking about ranting but I have made actual suggestions about this. If you want something to be done think of ways you can be usefull and helpfull.
I am not talking for mnemonic because I'm not him but if you have said to me that "I don't care" or that "I feed the monopoly" I would be offended. Note that I'm not saying you did this on purpose but it does sound harsh.
You are also saying that he hasn't tried to make wme working under wine. That's unfair. WME runtime is working under wine. It just has some features wine doesn't so the problem is on the wine side not the other way around.
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Last Edit: October 08, 2006, 12:46:37 PM by odnorf
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ad7venture
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WinterMute Engine for Linux
«
Reply #12 on:
October 08, 2006, 01:20:53 PM »
Quote
I am not talking for mnemonic because I'm not him but if you have said to me that "I don't care" or that "I feed the monopoly" I would be offended. Note that I'm not saying you did this on purpose but it does sound harsh.
I just don't see how I can take those things back. They may offend, but how could they not be true? Could he care if his program doesn't run on Linux if he wrote it in directX and most probably never tried to get it working with Wine? At least, from his answer he never stated that he downloaded the libraries and tried. Does it not feed the monopoly? It was written in proprietary standards that only run on the Microsoft platform.
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odnorf
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WinterMute Engine for Linux
«
Reply #13 on:
October 08, 2006, 01:33:41 PM »
Quote
I just don't see how I can take those things back. They may offend, but how could they not be true? Could he care if his program doesn't run on Linux if he wrote it in directX and most probably never tried to get it working with Wine? At least, from his answer he never stated that he downloaded the libraries and tried. Does it not feed the monopoly? It was written in proprietary standards that only run on the Microsoft platform.
Let me repeat myself. WME runtime runs fine on Wine. Some features doesn't work and that's a problem of wine not the other way around.
How would you know he doesn't care? Have you talked with him or are you making this up. I have talked with him many times and I know he does care but there is lack of time. He does a have a real job. WME is just a hobby project.
And the whole "feed the monopoly" debate is a joke.I could say the same to you because you are playing (or have played) windows/directx adventures. If you want to make a difference (and I do) try other ways (I do). Been harsh for the wrong things and to the wrong people is making things worse, not better.
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ad7venture
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WinterMute Engine for Linux
«
Reply #14 on:
October 08, 2006, 03:09:33 PM »
I think we'll have to agree to disagree. He said in a round about way that he didn't download the libraries, which was my point from the first post. Whether you interpret this as not caring is up to you. I interpet it as not caring if it runs on Wine. I'm not saying he isn't altruistic or anything like that. He's probably a very nice person, he just doesn't really care if his software runs on Wine. If he did, he would have downloaded the libraries and tried to make it work.
Of course you can take your other point as far as you want. I run Linux without Windows. I don't use any Windows products. I try to use open standards whenever possible. I also have a right to my opinion. I would have gladly retracted and apologized if he said he had downloaded the Wine libraries and tried to make his software run on Linux. He didn't, and I stand by my remarks.
I was trying to make things neither worse or better. I was stating that it is much easier for the author to make his software run on Wine. I know that the creators of Flash downloaded the Wine libraries and made their software run on Wine because I read an article on it a while back. So this isn't something that isn't being done by developers interested in making their software run on Linux.
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Last Edit: October 08, 2006, 03:31:33 PM by ad7venture
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