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 1 
 on: Today at 08:21:29 AM 
Started by Imari - Last post by Trumgottist
Personally, I think 3d is something that a team needs to do.  One person is better off working in 2d.
Does that mean that you've stopped your 3d work - or started a team?

 2 
 on: May 18, 2013, 07:13:36 PM 
Started by Imari - Last post by ad7venture
It's kind of a good idea using 2d backgrounds to help with the complexity of modeling everything in 3d.   Personally, I think 3d is something that a team needs to do.  One person is better off working in 2d.   The trouble with mixing 3d and 2d is that it needs to be perfectly done or it stands out.  It all just looks like a lot of work to me, anymore.   We keep upping the bar on graphics and people end up spending so much time on a game.   With paralax scrolling, that same effect could be done with most 2d engines and it wouldn't really make the game that much more complex since you could use layers when doing the artwork.  Very pretty game, though.  One thing that's true is that 3d models are way easier to animate compared to frame animation and they also actually save file space.

 3 
 on: May 18, 2013, 11:35:01 AM 
Started by Imari - Last post by Trumgottist
Yes - it's looking very good. Too bad it doesn't look like their Kickstarter will come through. (I've already pledged, and at a higher level than I probably should.) It sounds like they're not going to give up though…

Unity is a very interesting engine. I wish I had the time to learn it - if I had 3d modelling skills, I'd probably be using it right now, but I'm sticking with what I know for my current game. Maybe for the next one. There are a lot of advantages to this approach compared to an old fashioned 2d engine like AGS or SLUDGE.

 4 
 on: May 18, 2013, 11:14:02 AM 
Started by Imari - Last post by Imari
I know that some of us have experimented with Unity as a possible engine for adventure games.  I just watched a video by the people creating "Realm" that shows how they are using Unity.  Very interesting. 

Here's the link -
http://www.youtube.com/watch?v=Bq0QLDTrR-w&feature=player_embedded

 5 
 on: May 08, 2013, 01:40:04 AM 
Started by xenogia - Last post by xenogia
Sorry to disturb you while on vacation Wink

 6 
 on: May 07, 2013, 02:08:08 PM 
Started by Kickaha - Last post by Kickaha
I did get around to doing a set of automated tests for my browser based casual game.  Some webpages are at http://www.alofmethbin.com/Articles/Games/Journeys/testing/index.html.

For me it was worth doing as there were a lot of steps to do to play through all the options.

 7 
 on: May 07, 2013, 10:23:28 AM 
Started by xenogia - Last post by BigMc
Thanks, I'll add that when i'm back from vacation.

 8 
 on: May 07, 2013, 03:37:26 AM 
Started by xenogia - Last post by xenogia
I posted up the error on the Arch forums and they responded with the following:

Quote
there is a missing include in sprites.cpp? memset requires #include <string.h>

I put this in sprites.cpp and it compiled.  Just thought I'd let you know.

 9 
 on: May 07, 2013, 03:11:01 AM 
Started by xenogia - Last post by xenogia
Here is it trying to compile from the official release and not the git.

Code:
make  all-recursive
make[1]: Entering directory `/tmp/yaourt-tmp-dean/aur-sludge/src/sludge-2.2'
Making all in source
make[2]: Entering directory `/tmp/yaourt-tmp-dean/aur-sludge/src/sludge-2.2/source'
Making all in Engine
make[3]: Entering directory `/tmp/yaourt-tmp-dean/aur-sludge/src/sludge-2.2/source/Engine'
  CXX    backdrop.o
  CXX    bg_effects.o
  CXX    builtin.o
  CXX    cursors.o
  CXX    debug.o
  CXX    fileset.o
  CXX    floor.o
  CXX    fonttext.o
  CXX    freeze.o
  CXX    graphics.o
  CXX    helpers.o
  CXX    language.o
  CXX    line.o
  CXX    linuxstuff.o
  CXX    loadsave.o
  CXX    main.o
  CXX    memwatch.o
  CXX    moreio.o
moreio.cpp: In function ‘char* encodeFilename(char*)’:
moreio.cpp:173:36: warning: converting ‘false’ to pointer type ‘char*’ [-Wconversion-null]
   if (! checkNew (newName)) return false;
                                    ^
moreio.cpp: In function ‘char* decodeFilename(char*)’:
moreio.cpp:212:36: warning: converting ‘false’ to pointer type ‘char*’ [-Wconversion-null]
   if (! checkNew (newName)) return false;
                                    ^
  CXX    movie.o
  CXX    newfatal.o
  CXX    objtypes.o
  CXX    people.o
people.cpp: In function ‘personaAnimation* makeNullAnim()’:
people.cpp:88:35: warning: converting ‘false’ to pointer type ‘personaAnimation*’ [-Wconversion-null]
  if (! checkNew (newAnim)) return false;
                                   ^
people.cpp: In function ‘personaAnimation* copyAnim(personaAnimation*)’:
people.cpp:101:35: warning: converting ‘false’ to pointer type ‘personaAnimation*’ [-Wconversion-null]
  if (! checkNew (newAnim)) return false;
                                   ^
people.cpp:112:44: warning: converting ‘false’ to pointer type ‘personaAnimation*’ [-Wconversion-null]
   if (! checkNew (newAnim->frames)) return false;
                                            ^
  CXX    region.o
  CXX    savedata.o
  CXX    shaders.o
  CXX    sludger.o
sludger.cpp: In function ‘FILE* openAndVerify(char*, char, char, const char*, int&)’:
sludger.cpp:141:10: warning: converting ‘false’ to pointer type ‘FILE* {aka _IO_FILE*}’ [-Wconversion-null]
   return false;
          ^
  CXX    sprbanks.o
  CXX    sprites.o
sprites.cpp: In function ‘bool loadSpriteBank(int, spriteBank&, bool)’:
sprites.cpp:287:68: error: ‘memset’ was not declared in this scope
   memset (tmp[tex_num], 0, maxheight[tex_num]*totalwidth[tex_num]*4);
                                                                    ^
make[3]: *** [sprites.o] Error 1
make[3]: Leaving directory `/tmp/yaourt-tmp-dean/aur-sludge/src/sludge-2.2/source/Engine'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/tmp/yaourt-tmp-dean/aur-sludge/src/sludge-2.2/source'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/tmp/yaourt-tmp-dean/aur-sludge/src/sludge-2.2'
make: *** [all] Error 2
==> ERROR: A failure occurred in build().

 10 
 on: May 07, 2013, 02:41:30 AM 
Started by xenogia - Last post by xenogia
When I compile now I get the following:

Code:
make  all-recursive
make[1]: Entering directory `/home/dean/opensludge'
Making all in source
make[2]: Entering directory `/home/dean/opensludge/source'
Making all in Engine
make[3]: Entering directory `/home/dean/opensludge/source/Engine'
  CXX      backdrop.o
  CXX      bg_effects.o
  CXX      builtin.o
  CXX      cursors.o
  CXX      debug.o
  CXX      fileset.o
  CXX      floor.o
  CXX      fonttext.o
  CXX      freeze.o
  CXX      graphics.o
  CXX      helpers.o
  CXX      language.o
  CXX      line.o
  CXX      linuxstuff.o
  CXX      loadsave.o
  CXX      main.o
  CXX      memwatch.o
  CXX      moreio.o
  CXX      movie.o
  CXX      newfatal.o
  CXX      objtypes.o
  CXX      people.o
  CXX      region.o
  CXX      savedata.o
  CXX      shaders.o
  CXX      sludger.o
  CXX      sprbanks.o
  CXX      sprites.o
sprites.cpp: In function ‘bool loadSpriteBank(int, spriteBank&, bool)’:
sprites.cpp:291:68: error: ‘memset’ was not declared in this scope
   memset (tmp[tex_num], 0, maxheight[tex_num]*totalwidth[tex_num]*4);
                                                                    ^
make[3]: *** [sprites.o] Error 1
make[3]: Leaving directory `/home/dean/opensludge/source/Engine'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/dean/opensludge/source'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/dean/opensludge'
make: *** [all] Error 2

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